And I feel like the studio would approach Silent Hill in the same way MachineGames did with Wolfenstein, taking an established, beloved series and imprinting its own idiosyncratic personality onto it in an exciting way. When you play one of its games, there's no mistaking which team is behind it. And if you're looking for developers with a distinctive approach to writing, design, sound, and art, look no further than Remedy. There are some details linking the games, but they're used sparingly, and in a way that feels organic. Since Team Silent's closure, and Silent Hill being outsourced to western developers, the series has (with some exceptions) been too reliant on clunky references to-or failed attempts to replicate-moments from the original games.īut what makes the first three Silent Hills (and even the divisive fourth game, The Room) so special is how distinctive they are. There's no point giving Silent Hill to a developer who's just gonna fill it with zombie nurses, groan-worthy Pyramid Head and Robbie the Rabbit cameos, and upturned wheelchairs lying around every corner. Just restart and it will be fine.This is the most important thing. If this happens you may need to end task to close the game. When changing any of these files and starting the game for the first time for some reason it may hang or the screen will go black, and can possibly cause an error while loading saved game. Just make sure you copy your cfg files before changing anything so you have a back up.Īlso to note.
You need to lower game resolution to 720p unfortunately to view map normally. If you are having trouble with the map any resolution above 1280x720 i believe causes it to be cut off. This helped me out and the settings for your controller will now stay the same. Open the "vars_pc.cfg" file with notepad and go to "cameraInvertThirdVert=false" and change to "true". You can find what button the number is in the config file for both xbox and ps controllers. The file locations for all of the customizable settings mentioned on this page are located under their titles. It is recommended to use an editor such as Notepad++ to preserve the file's formatting. Typically, settings can be found by opening an enhancement package's. Just make sure you change the controller button number as I have mine set to 9. Learn more about the customizable settings Silent Hill 2: Enhanced Edition has to offer from the list below. "setbind 1 COMMAND_INVENTORY CONTROLLER 0 BUTTON_9 -1.0 1.0 1.0" "setbind 1 COMMAND_INVENTORY DEVICE_INVALID 0 0" If you want to have a walk button just change: This is found at the very bottom of the file. Inventory = Walk (This option is disabled by default and you can see there is no binding for it but is still available in game setting. Here is what the cfg file options translate to in game: To fix this all you will need to do is change BUTTON_2 to whatever number you would like. You will see a line like this: 'setbind 1 COMMANDPUNCH CONTROLLER 0 BUTTON2 -1.0 1.0 1.0' Notice that it says punch. For example: Scroll down until you get to setbind commands for controller. There are no in game settings for punch because punch = strong attack. Go to 'steam\steamapps\common\Silent Hill Homecoming\Engine\' and open the file 'bindspcmjs.cfg' with note pad. You will see a line like this: "setbind 1 COMMAND_PUNCH CONTROLLER 0 BUTTON_2 -1.0 1.0 1.0" Go to "steam\steamapps\common\Silent Hill Homecoming\Engine\" and open the file "binds_pc_mjs.cfg" with note pad.įor example: Scroll down until you get to setbind commands for controller. All you need to do is edit the binds config file and they will stay. Since the game also resets your settings upon exit you do not want to set anything in game. It seems Konami's nomenclature for the bindings config file and the in game settings are completely off or their english translation is very poor. I was able to figure this out and if any one else is also having trouble with in game controller settings this will help you.